Solid X-Bow Cycle Deck for Trophy Pushing (Updated)

Clash Royale GolemAgainst Golem

There are mainly three kinds of golem decks in this meta:

  1. Double Prince
  2. Night witch with lumberjack
  3. Night witch, guards, and rocket/lightning

General Tips against Golem:

Never go opposite lane if they drop Golem behind their king tower, often they would trade towers and go real hard.

Your gameplan should vary with the type of major spell they have.(i.e. If they have Lightning, you don’t keep troops together, if they have Fireball don’t clump up, and so on)

Try to get most of your damage in single elixir, since in double elixir you may be unable to out cycle them.

Don’t Fireball pumps in single elixir unless you have their tower at low HP.

Don’t use the X-bow placement below vs Golem

Disclaimer: The decks posted might not be the same ones you face, but the concept lies the same, for example: Golem + Night witch + Lumberjack, that is what the core of the deck and is what I will be covering, since support troops can vary, and you need to play around it.

Vs Golem Double Prince

This is a tough matchup for u, but you can play around it.

In single Elixir always play X-Bow if they pump up, unless you are down in elixir. In that case just Fireball the Pump.

The only way that you can get damage in this matchup is to punish them when they Pump up.

Let me tell you what could happen if you x-bow when they Pump up and you are down by 2 elixir.

Opponent: 4 elixir. You: 2 elixir. Opponent drops a Dark Prince.(-4, net 0). You drop Knight once you hit 3 (-3, net 0)

But then since your opponent has the Elixir Collector, he gets to 3 elixir before you, and drops the Mega Minion on the Knight. Your Knight dies and then your X-Bow dies.

You spent 9 elixir and got minimal damage. While your opponent has a pump down, and has spent 7 elixir on defense while you spend 9. And since the Elixir Collector “produces” Elixir, your opponent now goes to a positive 4 elixir compared to u.

However if you did this when you were at the same elixir, this forces your opponent to either play something to kill the X-Bow, which means he goes down on elixir or he takes the damage and losses the tower.

So it’s a win-win.

In double elixir time:

You got a tower to around 1000 hp.

Now set up your defensive X-Bow near the furthest draw point and place Tesla right beside it, looks like this

If you can cycle Archers first, do it immediately, cuz you need to cycle back to them fast.

The setup will finish the Golem, but the support troops is the issue.

Knight for the Princes, but before they hit your Knight, use Log and Ice spirit, then use Archers or Skeletons on the other side to kill them.

Then when you are back to a Tesla, which you can use to kill the Baby Dragon. Now that they have run out of steam, you can proceed to chip on the opposite lane with a Log or split Archers at the back.

Don’t Fireball unless they it’s in Fireball + Log range. Even then use Fireball last cuz they can bridge spam you with a double prince push.

If you are absolutely new to X-bow, I would recommend playing defensive, killing pumps since Golem is pretty tough, it’s the second toughest class of beatdown.

Night witch with Lumberjack

This one is even more difficult because of the Bats coming from the Night Witch and the range from the Golem, they also have a Poison so watch out.

Single elixir is the same, punish Pumps with X-bow but you can play X-bow even if you are down by one elixir or so. Always keep Log and Ice Spirit because you need them for Guards or Ice spirit for the Bats or just to freeze a Lumberjack before you can use Skeletons.

But in double elixir, use defensive X-Bow and Tesla.

You want to kill the Lumberjack last so that his rage effect doesn’t annihilate you.

Use Skeletons to distract while you use Knight on the Night Witch, then use Archers.

Make sure they are on the other side of the arena tower so that you don’t give them much spell value.

Once the Night Witch is down, the Lumberjack dies from the residual troops.

If not, then play Skeletons at high in your side of the map to pull the Lumberjack there since the tower will be shooting at it as the Golem died.

This matchup is difficult because if you kill the Lumberjack first then the Bats will kill your troops and wreak your tower.

You can also punish them with an offensive X-bow on the opposite lane if they cycled Golem at the back.

If they play Golem in the center to take the X-Bow shots then Log it.

Because your X-Bow is tilted its range reduces and cuz you log it it pushes the golem out of range.
Do that only in overtime when you have the opponents tower considerably low, like 1,500.

Night Witch, Guards, and Rocket/Lightning

This game is really hard since they can Rocket your X-Bow, which they will do as they don’t have an Elixir Collector.

The only way you can play around it is by:

  • Playing for the draw
  • Setting up your cycle like this. X-Bow -> Skeletons -> Ice Spirit -> Archers -> Knight -> X-bow

That is how your card cycle must be if you want to win, which i really don’t recommend unless you are able to beat the above matchups consistently.

This matchup is also hard as they can Rocket your defensive X-Bow. Let them do that then set up your Tesla.

After that, kill the Night Ưitch and Lumberjack like in the above matchup, for Baby Drag you need to cycle back to Tesla.

Fireball on defense if needed.

It takes a lot of practices against this particular deck, but you won’t find it frequently since the Double Prince version outclasses this version of Golem.

5.0 Golem – Another notable Golem Decks

This is a straight up easy game for you. Punish pumps, Fireball Hordes and Log Gangs.

In double elixir, defensive X-Bow and Tesla, Fireball the Horde and Log+Knight+Skeletons the 3M.

Golem Elite Barbarians

This also a pretty easy game for u.

X-Bow when your opponent doesn’t have Ebarbs in hand as they will spam it down.

Kill Ebarbs with Ice Spirit + Skeles and Archers, counter push with X-Bow. Keep spells in hand if needed.

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