Xbox One Boss On Photorealistic Graphics: ’10 Years Is Reasonable’

Phil discusses the future of Xbox candidly.


Xbox One X

Phil Spencer has been taking the good ship Xbox in many surprising and bold new directions since taking over from the once sinking titanic brand, including the introduction of many fantastic new services based initiatives that take Xbox into places the competition just won’t go. He recently talked a bit about a few of those movements on Twitter.

Following Spencer’s gushing over Red Dead Redemption, which he recently managed to finish on Xbox One X after starting it way back on Xbox 360 in 2011, he discussed how Xbox One X and the reaction to it is a lesson to the future of Xbox consoles. For one, it doesn’t seem to make a lot of sense to segment a player base by hardware in a future where player base is everything. They’re taking a lesson from PC GPUs, where developers will usually only drop a GPU once there’s not many players left to support it.

Spencer was questioned about when games can see photorealism as well, which he can see happening within 10 years. Finally, there was a small tease about some experimentation with what can be done with Xbox Games Pass, and ideas like a “Pilot”. You can see the tweets just below, and let us know your thoughts in the comments.


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